7) Ring of Namira
Feeling hunger because at number 7 we have a ring with a twist, the Ring of Namira and guess with Daedric Prince owns this artifact. The Ring of Namira is part of that exclusive group of artifacts obtainable at level 1 and out of all artifacts this is the one your most likely to accidentally run into.
The reason for this is because instead of looking for shrines or demonic doors (?) this quest starts with you doing a favour for a priest of Arkay. Listening to the women in the Hall of the Dead will start ‘The Taste of Death’ and after you finish eating the priest you talked to begin the quest, Namira will grant you her ring.
Because eating something often causes you to get a taste for it, wearing the Ring of Namira allows you to eat the corpses of any humanoid enemies. Do so gives you 50 bonus health and 50% extra health regeneration for five minutes. On top of this the ring also grants the wielder 50 bonus points in Stamina meaning that with the right build this ring can really increase your longevity.
To be honest there’s nothing wrong with the Ring of Namira expect that it won’t suit all play styles but besides that it just down to personal preferences as I never really find myself using this as much as the next artifacts.

Ugh your breath is foul. What’ve you been eating?

6) Mehrunes Razor
Barely missing the top 5 we have Mehrunes Razor, prized dagger of Mehrunes Dagon and it can be yours for the low low price of one (kind of) innocent persons life, two dead bandits and a easily bribed logger.
The Mehrunes Razor’s quest ‘Pieces of the Past’ can be started from level 20 after meeting the head of the Dawnstar Mystic Dawn museum. As mentioned above your going to need to do a lot of killing to get your hands on this prized dagger but once you meet Mehrunes Dagon you have to kill Silus Vesuius as well otherwise you’ll miss the dagger. By the way no matter what you choose Dagon summons two Dremora to attack you after your decision is made and they re-spawn to making Daedra hearts a little easier to farm.
Mehrunes Razor is a dagger that historically has been coveted by the Dark Brotherhood and with its instant kill enchantment its not hard to see why. The chances of this happening is only 2% than again its on a dagger.
Considering for a second that daggers are the fastest weapons in the game then chances are that if you use it like your supposed to use a dagger i.e. wait for a opportunity than run in and swing like a manic than chances are your going to either a) get the instant kill or b) do a ton of damage considering that its a daedric quality dagger and it only weights half the amount. Add a cloak spell or the Ebony Mail and your going to do alot of damage very quickly especially if your a stealth character and your going for the back stab.

Who did you have to kill to get that blade?”

5) Volendrung
Artifacts
Moving into the Top 5 we have one of the easiest artifacts to miss, the Hammer of Might and the artifact of the Orc God Malacath, Volendrung. From level 9 onwards you can get your hands on Volendrung by visiting the Orc stronghold Largashbur, located south-west from Riften and help deal with their Giants problem.
Your reward for doing so is Volendrung, one of the more practical Daedric artifacts, at least in terms of enchantment. You see Volendrung absorbs 50 points of Stamina with every hit. While yes this is a change from Oblivion where it could paralysis and drain health I honestly prefer Stamina. Unfortunately it loses its charge after around 23 swings but then again souls aren’t in short supply in Skyrim.
While Volendrung’s enchantment is really useful, even better is the fact that it swings just as fast as a battleaxe and a greatsword, just what you need if your put off by the warhammer’s slow swing speeds. The hammer is also the same weight as a Orcish warhammer too but because of its lack of unique enchantment and because it can be easy to miss Volendrung lands at number 5.

What do you aim to do with that hammer friend? Knock down a house”

4) Ring of Hircine
Starting of this lists top 5 we have the Ring of Hircine and I’m going to cut straight to the case her and just say that if your playing as a werewolf, this ring is practically essential but before I explain why here’s where to find one.
You can grab the Ring of Hircine by going to Falkreach and talking to the prisoner Sinding from the very start of the game if you want. After talking to him you’ll get the cursed ring of Hircine, a unique ring that can turn you into a werewolf completely at random which can be fun in its own rights. Hunt one giant white stag and Hircine will tell you to kill Sinding but here’s the thing. If you choose to hunter Hircines hunters instead Hircine won’t get mad, instead he’ll be impressed and give you the regular Ring of Hircine.
What makes the Ring of Hircine should a valued ring is that it allows you to turn into a werewolf as many times as you want instead of the once a day limit your usually stuck with. If your playing as a werewolf there’s no real reason not to grab it as to be fair its not that hard to locate.
However since the ring is required to be worn to use its power you can’t use it in conjunction with the werewolf rings in Solstheim because someone at Bethesda decided that two rings is too many for anyone to wear. It’s probably a balancing thing but along with this if you don’t want to be a werewolf than there’s no reason to bother with it as there’s no other effects tied to the ring.
3) Sanguine Rose
Now entering the final three we have the final of the games three staffs and the item tied to the funniest Daedric quest we have the Sanguine Rose, property of the Daedric Prince of debauchery himself Sanguine.
In order to get the Sanguine Rose you will need to run into a mage called Sam Guevenne, a mage who will randomly sqawn in a tavern across Skyrim from level 14 onwards. He’ll offer you to take part in a drinking contest and agreeing leads to one of the weirdest nights in your characters life starting with you waking up hungover in the Chapel of Dibella. I’m not going to spoil what happens next for the three people reading this who are using it as a guide (hi by the way) but at the end of the quest your rewarded with the Sanguine Rose and boy is it worth the effort.
The Sanguine Rose is a staff of conjuration but unlike most that summons flame or frost atronach this one summons a dremora, the last thing available for summoning in Vanilla Skyrim or those conjuration spells that last till the creature or corpse dies. Your follower can use it as well but try and avoid doing so will piss off your dremora and I’m pretty sure your followers don’t realise that summoning another gets rid of the pissed off one.

Better Daedric Artifacts Skyrim Eso

Along with giving you access to a high level conjuration spell early dremora make perfect tanks and the dremora summoned by the staff is effected by perks such as the summoner and Atromancy. Atromancy being especially usefull as it keeps them around for twice as long but try and not hit him as there easily pissed off. On top of this the staff doesn’t have as many charges as others but again there isn’t really a soul collecting problem in Skyrim.
2) Dawnbreaker
Landing itself at the number 2 spot we have Dawnbreaker, the sword of burning light (not a in game title) and artifact of the Daedric Prince Meridia and boy does it fit with her whole I hate the undead thing.
In order to start ‘The Break of Dawn’ quest you either need to find Meridia’s beacon hidden somewhere randomly in Skyrim or visit her Shrine in which case she’ll tell you where to look. You need to be level 12 before you can start this quest and in the event that you don’t want to search the entirety of Skyrim (it is pretty big after all) I recommend the second option. By the way the Shrine is located to the West of Solitude.
In exchange for killing a necromancer corrupting her temple you gain the Dawnbreaker, one of the most useful weapons when it comes to killing vampires and undead in general because along with setting them on fire it can blow them up.
Okay okay it doesn’t actually blow up the undead but it does cause a pretty big explosion every so often when you set one on fire. This explosion only deals damage to the undead which includes you by the way if your playing as a vampire or a werewolf because for some reason Skyrim counts Lycanthropes as undead.
Now here’s the thing, while the Dawnbreaker is a great sword it doesn’t get the number one spot because its fire effect only does 10 points of damage which is something you could easily do yourself with basic enchantment skills. It does however have a really long charge to the point where I wonder why they bothered with one to begin with and the explosion effect is great fun if alittle annoying in dungeons as it sends everything flying so it barely missed out on the number 1 spot.
1) The Black Star
Seriously it had to be The Black Star. No matter how you plan to play Skyrim chances are you’ll be using enchanting so you’ll need this and you can straight away at level 1.
In order to get the Black Star you need to side with the mage Nelacar during ‘The Black Star’ quest. Doing so will cut the artifact from Azura’s influences meaning that after having to grovel to Daedric Princes in order to get their items, this quest allows you to practical spit in one of their faces and that makes a nice change.
The thing about The Black Star that sets it apart from Azura’s version is that it allows the use of human souls which are always of a Grand quality meaning you don’t have to hord Grand Stars around looking for the right ceature because any bandit will do. All you need to worry about is what effect do you want on your prized item and if your okay with sending souls to the Soul Cairn unless its a bandit of course in which case its their fault probably.
The Black Star reached number 1 because no matter what style your playing as enchanting is always going to be useful and The Black Star guarentess that you’ll always have a reusable black soul gem on you which can also capture the souls of animals for some reason.
So that’s the Top 15 Daedric artifacts in Skyrim and while yes my number 1 pick was probably obvious from the start why not tell us your favourite items in the comments and don’t forget to come back next week when I reveal the locations of every Dragon Priest.
This list was made with the help of the Unoffical Elder Scrolls Pages (and plenty of hours in Skyrim).
Daedric Artifacts are items enchanted by the Daedric Lords and passed on to mortals, usually their champions. They may be found all throughout Skyrim or given by a Daedric Prince himself.

Better Daedric Artifacts Skyrim Mod

Known Artifacts[edit | edit source]

  1. Azura's Star or The Black Star
  2. Masque of Clavicus Vile or The Rueful Axe*
  3. Savior's Hide or Ring of Hircine have hide
  4. Skeleton Key *

Stronger Daedric Artifacts Skyrim

(*) Although TECHNICALLY a Daedric Artifact, these items do not count towards the Oblivion Walker achievement/trophy.

Daedric Artifacts Skyrim Trophy

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